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I think for my Necro this is even more true. Why should she need line of sight to curse you? Again tough there are skills that she actually needs to touch you to use. I tend not to use those as much because, SURPRISE!, she's a caster and her armor is crap!
I guess you could even it up by making projectiles fly faster, so that when you see someone shoot you, you don't have time to duck behind a wall. Thats really up to the game developers to balance things.
Get a pal to shoot arrows at you & see how easy it is to dodge the real life counterpart. Oh be sure he's an expert marksman, since my ranger is maxed in that area. Better yet hide behind a wall & have a pal fire a rocket launcher at you. Maybe equivalent to a Ele throwing a fireball at you. Oh maybe you can dodge it... Don't worry if you get hurt there's a med pack nearby, you'll be back to full health in just a few seconds. Let me know when in real life I can put on a metal bikini & go out an a battle field and fight! ""it doesn't have to make sense cause their is magic" excuse is absolute bullshit." indeed!
"Even a fireball shouldn't go through a wall just "because its magic."" Yes the fireball should probably destroy the wall, pinning you in a flaming pile of debris. =D
@TamaraLane I think we agree more than you realize. Excuse me for not being explicit about saying that it depends on what you're doing. If you use an ability that is specifically capable of ignore line of sight, than by all means, allow it to do so.
I think one of the wonderful differences between conventional ranged weaponry and magic would be magic's ability to selectively defy laws of physics. All I'm saying is that magic as a whole doesn't implicitly mean that all PROJECTILES selectively pass through objects.
You describe game elements that are designed the way they are to facilitate an enjoyable experience. Med-packs exist as they do so you can keep playing instead of waiting a few months as your character sits in a hospital. The model for the armor might be a metal bikini, but it's still understood that it's armor and it helps defend the character.
I'm describing a technical flaw that is the result of a simple and game mechanic. Would you rationalize a graphical glitch, such as your character not being visible, as in-game magic?
On the other hand if an enemy is behind a wall, and I can target it, I don't really have a problem with that. I have ears, a nose, maybe even some psychic powers that make that seem OK. I've got a little overhead map that lets me see little red dots where all the enemies are, I'm one of the chosen, I'm special and have special abilities. So I can choose an enemy as a target before he steps out from behind the wall... no problem.